Work is underway on the module I eluded to previously (it’s a Labyrinth Lord adventure, if you couldn’t guess). Over the past few days, I have furiously scribbled hundreds and hundreds of little notes and drawn a number of not-very-good maps in my black book of doom. As I work on it, I realize I’m torn. One minute I’m thinking this could be the ‘coolest thing ever’, the next I’m wondering what potential GM/group in their right minds would want to play this garbage. Clearly, I have confidence issues. If only I was born on American soil…

The module’s working title? Echoes of the Past. If that sounds too cheesy for you, blame Deep Purple. “Perfect Strangers” came up on my iPod while I was pondering a tentative name for this beast.

I now leave you with a series of images that have been a tremendous source of inspiration when it came to figuring out the setting for this adventure. No spoilers yet, but you may get a vague idea of where I might be going with this…

rocky_desert

rocky_desert2

rocky_desert3

rocky_desert4

desert_mountain

Posting will be light for the next couple weeks. With July nearly upon us, there’s no better time to flee 7,000 degree Phoenix, so I will be out of town (and hopefully enjoying some of this mythical weather I’ve heard about called ’rain’). However, I may post a few snippets here and there, and possibly my Monday morning metal videos for the gratification of Brian Murphy (and Brian Murphy only). Otherwise, expect the Dwarf and his little Basilisk pal to be under the effects of a Sleep spell until I get back to my own PC. If you get sad and start going through Matt-withdrawls while I’m gone, you can always follow my insanely boring life through my Twitter feed.

I’ve considered using some of my time away to write some kind of module, even though Rients isn’t doing adventure month this year. But, uh… I dunno how that will fly. There’s a reason I only read novels rather than trying to write them, just as there’s probably a good reason why I’ve always played modules rather than penning one myself. A dastardly creative mind, I do not possess. We’ll see how it goes…

Adiós!

thiefs_challenge

Catch up with part one of the adventure if you’re so inclined…

Normally I write my own recap and David, the plucky thief that he is, STEALS it from me and posts it on his Livejournal (actually, it’s just a time-saver… not much point in having two long recaps). However, this time around I’ve been a little busy, so I’m stealing David’s write-up.

The Story So Far:

Mildly edited: “The following morning Nikos met with the Moll, who congratulated him and promoted him to ‘associate’ within the Whytelock Guild. The Moll then asked how he would start in pursuing the Gullwing Bandit, and Nikos decided the best method was to learn more about this mysterious assailant and potential marks the Bandit may go after. The Moll told him there were two shipments coming in soon: A shipment of iron and a shipment of wine, both coming in different directions.

Nikos parted ways with Kyma, who needed to lay low for a bit after being possibly spotted during the Greystreet heist. Nikos decided to seek out Mary at the trading market, hoping she might know more about the incoming shipments. On the way, he bought a new outfit–mostly all black clothes that he felt made him look even more roguish and debonair.

Mary ran into Nikos and he asked to speak with her in private. He tried to put on a mysterious cloak-and-dagger routine, but it didn’t seem to impress her much. In any case, she did tell him that recently Duke Garlin of Zadaraq (the capital city and where the iron shipment is coming from) decided to stage a trap for the Gullwing Bandit. The barge has been filled with heavily armed guards and everyone is being told the barge will sail late at night. The idea is the bandit will catch wind of this, try and attack, and find a nasty surprise instead. Both Mary and Nikos agree this is unlikely to fool the Bandit. Apparently the idea came from Captain Gunthar Silvermace, a dwarf in charge of the Duke’s soldiers.

Nikos returned to the Gullwing Tavern and upset the owner (Kyma’s ‘day-job’ boss) when he asked for a room for a few days, since Kyma managed to sweet talk him in getting time off by claiming she wouldn’t have the time to see her ‘cousin’ while he was in town. Nikos smoothed things over with some coin, and the tavern owner (Olaf) let slipped out that Kyma tends to entertain men in her bedroom after hours quite often. Scandalous!

Nikos checked out his room and then returned to the bar for some ’stew and a brew.’ He decided then he should seek out the ‘river minstrel’ he encountered before, Luci Janns, to aid him on his quest. The bartender claimed she traveled quite a bit on the river, and then Nikos noticed the gnomish lockmaster (Ebenezer Griswell) in the tavern. Likely, he would have seen Luci recently. Nikos put on an impromptu show, playing his lyre for the patrons. He got a few coppers for his performance (Olaf took a few for the ’standard fee for performances in the tavern’) and more importantly, acquired Ebenezer’s attention. The gnome claimed she tended to go to Turtlebay often.

Nikos remembered Turtlebay as the most extremely dull place on the planet, and wasn’t eager to return there. He went down to the docks, waited for the next boat to arrive, but luck was not with him as there was no sign of the river minstrel. He returned to the inn and heard a town crier talking about the recent Greystreet robbery and how someone sighted a female suspect (50 gp for any information on her, 500 gp if you actually capture her).

Nikos returned to the docks and decided to head to Hylock. He felt he would be safe, since apparently nobody had identified him during the heist. The captain of the barge he rode claimed that most of his business these days came from scoundrels who wouldn’t even tell him what they were shipping. Slightly curious about it, Nikos decided to try and catch a glimpse of the cargo, but decided better of it after seeing how well it was protected.

Upon arriving in Hylock, Nikos was stopped by the man he and Kyma had rented their escape canoe from. Nikos bluffed the man into leaving him alone, however. He went to the Black Oak Taproom and found people celebrating. The waitress told him this was pretty normal, except for the miners who were happy about a recent iron sale. Nikos then noticed a cute halfling girl in a green dress giving him a dark glare.

Nikos tried to talk with her, but she just sat down at his table and started flipping a pair of silver coins. Remembering the ‘procedure,’ Nikos realized she was with the guild and said the code phrase, “Two for two is a fair trade?” The halfling then abruptly left, confusing Nikos. Moments later, he realized that this is Hylock, not Whytelock. The Moll told him there were two separate guilds, and they were at odds. He had just blown his cover. Ah, well. Nikos decided he’d deal with the consequences if and when they came.

Nikos chatted up the barmaid some more and learned that the recent burglary at Greystreet is being credited to the Gullwing Bandit. He further learned more about the dwarf constable, Silvermace,and where he might be found. Following her directions, he headed to the barracks and asked to speak with the captain.

Nikos introduced himself as Grant Maddocks, the name he has been using in Hylock (in Whytelock, he’s been calling himself Horatio; the only people that know his real name at this point are Luci, Mary, the Moll, Kyma and Hap, I believe). He claimed he’s a bounty hunter who wants to help Silvermace capture the Gullwing Bandit, citing that having a non-soldier would be useful in gathering intelligence. The dwarf considered and asked him to interrogate a prisoner for him to prove he’s loyal. Evidently, Greystreet’s men were not cooperating in the investigation of the robbery and one of them actually got a tad violent with the soldiers, and was subsequently locked up. Silvermace wanted to know why.

Nikos pretended to be a Councilman and questioned the guard. He learned that the guard was the one who shot Kyma (but failed to get a good look at her), that he believed Kyma may have had an accomplice and that Greystreet wanted to conduct his own internal investigation as he lacked faith in Silvermace and his men.

Nikos reported this back to the dwarf, and so the dwarf agreed to share his information on the Gullwing Bandit. Silvermace noted that most of the robberies take place between Hylock and Whytelock, but mostly nearer to Hylock. He thinks the Bandit’s base is somewhere in the wild near the town, but he likely has spies in both towns. Also, there are reports the bandit often dresses in all black (somewhat similar to the outfit Nikos purchased, although this is a total coincidence – Ed). Silvermace put his best man, a Lt. Kon Bardiche on the case. Kon likes to hang out at the Witch’s Brew, so Nikos decided to head there and look for him for more information.

At this point, Nikos is now working for both the Moll AND Silvermace… on the same job. Anyway, Nikos doesn’t find Bardiche at the tavern, but the tavernkeeper suggested he try Qwik Thom’s barber shop. Thom persuaded Nikos into getting a light trim and when asked about Bardiche, suggested the bard forget about him. He said Bardiche is a foul man who’d just as soon kill you than look at you. Nikos noted how much this conflicts with Silvermace’s opinion of Kon, and Thom mentioned that Silvermace is just plain naive… or that perhaps Bardiche has something on him.

Nikos paid the man and headed back to the Black Oak to hear singing and music. A halfling with orange hair was playing the harp on stage. Nikos ran into the female halfling again, who questioned him on why he’s ’skulking around’ Hylock and asked if he works for the Moll. Nikos played dumb, but she didn’t buy it. She introduced herself as Miri Softouch and called Nikos out on his lies. Realizing he’d been found out, he claimed he means no trouble to Hylock or its guild and asked the halfling have a drink with him. She agreed (claiming her ‘boss’ wanted to speak with Nikos) and also suggested they have a card game as well.

entertainment

Nikos accepted and flirted with her, but this invoked almost hostile reactions from her. While playing, Nikos spotted a card hidden in her sleeve. He casually called her on it, which infuriated her further. Miri flung the deck of cards everywhere and stormed off. The orange-haired halfling, having finished his performance, apologized for her behavior and said he was her boss and owner of the tavern. His name is Hap Bracewell (or Happi as his friends call him).

Speaking in private, Hap revealed he knows Nikos is going by two names and asks which to use. Nikos admitted his real name is Nikos and asked how a barkeeper would be so well-connected, to which Hap revealed his true profession: master of the Hylock thieves’ guild. They spoke in private and Hap asked Nikos for a favor: He wanted Nikos to go down to the Hylock warehouses at midnight and see if he finds anything of interest. If Nikos reported back to Hap, he’d earn 100 gp. He also told him that Miri, while sometimes a bother, is one of his top agents.

At midnight, Nikos did as he was asked. He discovered men loading wagons with weapons. Lots of weapons. Furthermore, he spotted and overheard people talking. One was the military man he saw when he was first leaving Greystreet’s mansion. There were also thugs dressed in black. Finally, there was Miri. They were discussing a coup, tricking the Hylock and Whytelock guilds into fighting each other, then finishing them off while weak. When that was done, they’d off Silvermace with the help of someone named Dag. The thugs in black said their master was almost ready, but needed more weapons and recruits.

Nikos wanted to hear more, but a guard approached. Unable to slip away, Nikos pretended to be a drunk and the guard just sent him away with a slight bruise. The bard reported what he saw and heard back to Hap, who was very unnerved by it all. He said Dag Saborus was, in fact, the mayor of Hylock! Hap asked Nikos to work for him, and he agreed. He then was offered a free room in the basement, and went to get some sleep.

At this point, Nikos is now working for the Moll, Hap, AND Silvermace! What a guy. He fully intends to cash in on all three, too.

DM’s Comments:

I never really noticed it before, but this module is much more open and ’sandbox style’ than I first thought. There seems to be a multitude of ways a player could attack the investigation here, in addition to a number of little sidequests to get involved with. For the most part, I’m enjoying running it, although there were a couple of iffy moments earlier in the second part where David wasn’t sure what to do next, frustrating him somewhat. I don’t know if he realized he was off the rails at that point (he claimed his character was actually smarter than the player controlling him, which is not true), but eventually things were smoothed out and the adventure continued at a decent pace.

The build-up to the finish was pretty intense, especially the warehouse encounter. Being a bard, Nikos has no hide in shadows ability as a thief does, but the module describes the deep shadows around the warehouses awarding an automatic 20% chance of hiding in them anyway, so the plucky bard managed to avoid detection before sneaking up to the window to overhear the evil plotting going down. If he had been spotted before that, the adventure might look very different now (or worse, it might be over entirely). I’m pleased Nikos was able to hear the evil ones discussing some of their plans, actually. It’s definitely one of those “Shit just got real” moments.

Actually, the more I think about, the more I start to believe Thief’s Challenge is like a weird, medieval fantasy version of Grand Theft Auto, except we’re jacking barges and wagons instead of cars here. Seriously… every other NPC the main character meets is on the take from someone else, an almost equal number of NPC’s are prepared for some kind of treachery against their comrades (mostly for profit, but sometimes for power too), the officials in charge of keeping the peace and representing the people are either corrupt or blindly ignorant to the problems going on, and hell, my player even has ’safehouse’ areas scattered across the towns to duck into if the heat turns up too high! Tell me this doesn’t sound like a GTA game!

As for Nikos, I still wonder why David just didn’t take the charlatan kit for his character, because this guy seems to lie and bluff his way through life for fun. He’s known under three different names in two towns, he’s fibbed about his profession to more than one person, and he’s using three different employers at the moment for the same job. Nikos didn’t get any tail this time around, but it occured to me while he was hitting on Miri that Nikos is probably like a Captain Jack Harkness from Torchwood type character – in that he has this omnisexual outlook that would lead him to bedding damn near anyone, regardless of race or gender, if it either worked to his advantage somehow or he just wanted a quick shag. Certainly a human/halfling union would be… interesting. Plenty of body hair between the two of them too.

Notable NPC’s:

Kyma the Axe – We didn’t see much of Kyma in this chapter. Not only was she injured during the escape from the Greystreet manor, but now the police in Hylock were looking for a woman matching her description, and she had to attend to her ‘day job’ duties as the cook in the Gullwing Inn, so she wisely decided to lay low for a bit.

The Moll – Again, we only saw the Moll at the beginning of this chapter.

Luci Janns, Chip Homsford, and Melbourne Greystreet – Did not appear in this section, although Luci was briefly sought out by Nikos, and the presence of Greystreet was felt during the scene where Nikos interrogated his guard.

Captain Gunthar Silvermace – He’s one of those high INT low WIS characters that I’ve talked about having trouble roleplaying before, although I think I’ve got a better handle on this character than others like him. He’s a typical lawful do-gooder type, but he’s been stretched to his limits by all of the barge raids recently, so he’s becoming a little more flexible when it comes to handling the investigation, adopting a ‘whatever it takes’ policy. Unfortunately, he’s still a bit clueless when it comes to all the corruption going on under his nose.

Qwik Thom – Nikos discovered Thom to be perhaps the best source of information he’s come across thus far. Thom and the old coots hanging around on the front porch of his shop are constantly gossiping, so it makes sense that practically every rumor within a fifty mile radius comes through their doors at some point or another (thanks to Thom loosening the lips of his customers). I don’t know that David realized it, but Thom has a very similar personality to Nikos – very charming but not many scruples.

Miri Softouch – The halfling girl was on to Nikos from the moment he stepped into the Black Oak, pegging him as a fellow thief right away. We learned that she’s got quite a temper and that despite Hap’s best efforts to steer her in a more orderly direction, she’s still very much a chaotic free spirit. Miri was also horrified at Nikos trying to hit on her, although we don’t know the exact reason for that yet. She was more than willing to offer her services as an assassin when the military man suggested offing Silvermace.

Hap Bracewell – This was another name from the module that I changed myself, in this case because it was annoyingly ‘halfling-twee’. At any rate, Hap is quick to make friends with Nikos, mostly because he feels he doesn’t have anyone else to trust after Miri’s apparent betrayal. He’s obviously not concerned about secrecy in the same way that the Moll in Whytelock is, and he appears to be a bit too nice, which is perhaps why he has underlings attempting to take advantage of him now.

Way off topic from what I usually post, but this is one instance where I’ll fall back on the old: “it’s my blog, I’ll post whatever the hell I want” stance. This is a longshot anyway, but I get a fair amount of hits every day, so I figured why not give it a try… besides, I need to do a good deed every now and then.

If you live in the Phoenix area and you want a cat, or you know someone who wants a cat, please shoot me an e-mail or leave a comment with your e-mail address here so we can get in touch ASAP.

We found this sweet little girl outside about a week ago, abandoned by her former owners (RAGE!!!). She’s started following me out to the mailbox every day, mewing and rubbing up against me, looking for some food and attention (she’s totally a snuggler, even in this 100 degree heat). We have been providing her with some food and water, but dude… it’s flippin’ hot here. An indoor cat should not be out there all the time (especially one so fluffy). Unfortunately, we already have three cats in the house, or else we’d probably adopt her ourselves. LOOK AT THE CUTENESS!!!

cat1

cat2

She’s a healthy, young cat… just needs a good home to go to. A neighbor has offered to take her to the Humane Society if we can’t find anybody, but it would be so much better if we could find someone who wanted to adopt her into their family. Again, if you want a cat or you know anyone who does in Phoenix (or close-by), please don’t hesitate to get in touch. Cheers.

cat3

From their 2008 LP Night Eternal.

Here’s another new series I’ll probably neglect just as bad as the others I’ve started. Hovering on Death’s Door will be my recollections of memorable character demises, whether they be tragic, comedic, or just downright embarrassing.

Character: A human paladin, name lost to the sands of time.
Game: AD&D 2nd edition. A homebrew campaign with oodles of Norse mythology.
What happened: I know I said I hated paladins before, but I did play one. Once. This was to be the only paladin I’ve ever played, and he lasted all of five minutes (or so it seemed, anyway). I was going through a rough patch at that time, losing three or four characters in a row due to luckless die rolling and unforeseen twists of fate, so I threw my hands up in the air and created a paladin. Smooth move.

My memory of events leading up to my paladin’s demise are a bit sketchy, but I remember the cliff notes version at least. The party was hunting the main bad guy figure of the campaign, who had fled to another dimension (he was a powerful wizard, if I recall correctly). In order to get to this outer dimension, the party needed to find a key, a big orange gem, that would activate the portal to get there (in retrospect, I think the DM was watching too much Stargate at the time).

I have no idea how we deduced so, but the party discovered that the gem was somewhere up in the mountains, having been taken by what locals described as a ‘great, winged terror’. Naturally we’re thinking dragon, but upon reaching the mountain’s peak we uncover what appears to be a giant bird’s nest. My paladin, being the noble and honorable warrior he is, volunteers to climb up and take a gander at the nest. Inside, he discovers the gem and duly goes to retrieve it. Unfortunately, he steps on an egg as he’s trying to walk across the nest, shattering it completely. The paladin pays no mind though, securing the gem and passing it down to a comrade below.

However, I was lingering too long in the nest, and mama came home before he could get out of there. The winged terror the villagers warned us of was actually a massive, full-sized roc. Oh, joy! Don’t know what a roc is? Take a look at the illustration below to get an idea of how big those fuckers are…

roc

As I said, my memories up to this point are somewhat vague, but I vividly recall the following exchange…

DM: The roc looks down at her broken egg, then looks at you.

Me:

DM: Looks at the egg. Then looks at you.

Me:

DM: Looks at the egg. Looks at you.

Me: [crumbles up my character sheet and nails a three-point shot into the trash can across the room before begrudgingly grabbing a fresh sheet and starting on a new PC]

There was no point in rolling for anything. My little scrub of a paladin was toast, no amount of pleading to the god of light and goodness was going to save his butt from the mighty claws and beak of a roc. And since I was so chivalrous in handing the gem off beforehand, my comrades had no good reason to jump in there and assist me. So while they sneaked away down the mountain and into another dimension, my poor pally died a horrific, harrowing death so gruesome it had to be done off-screen.

The first-ever published module for the Imperium Chronicles RPG has been released – Scent of Decay, a sci-fi mystery involving nanos, disappearing corpses, drugs, and zombies… just what you need to brighten up your day!

sod

The adventure will be a good starting point for anyone struggling to come up with ideas for their campaign (or, more likely, those who just don’t have the time to do their creative campaigning anymore). Even if you play a different sci-fi RPG, this might be worth picking up just to mine for ideas or plot threads. Check it out at ye olde DriveThruRPG.

Yes, yes… nothing to see here, really. I’m just another in a long line of RPG bloggers warbling on about the upcoming Hackmaster Basic

hackmaster_basic

Based on the epic Erol Otis cover art paying homage to his earlier cover for Moldvay Basic Dungeons & Dragons, the free previews from KenzerCo (available here and here if you haven’t seen them yet), and the spoiler thread on the Kenzer forums… I believe Hackmaster Basic will be a grandslamdunktouchdown (I just made that word up, yet strangely my spell checker seems more than willing to accept it without a fuss. Hmm.). Generally I prefer the ‘rules-lite’ approach to RPG’s, but I’ve been known for binges into the worlds of Palladium games, MERP, or Warhammer Fantasy Roleplay. I do enjoy a more complex game every now and then, and it looks like the new Hackmaster might well be delivering the goods in that department. The previews also seem to indicate a flavor I’m drawn to in fantasy RPG’s, that being old-school(ish) swords and spells, deep dungeon delves, and wickedly cunning gamemasters springing traps and beasties on your party left and right.

Now, it is with great shame that I admit to never even glancing at a Hackmaster book before this (and an even worse shame that, given I am a monumental fan of western flicks, I’ve never looked at Aces & Eights either – I do you wrong, KenzerCo). This means I would be bringing no prior edition baggage with me into this new Basic version (or 5th edition, if you like). However, I was still able to appreciate the humor in this Jolly Blackburn tweet from earlier today:

Waiting/hoping HackMaster will have it’s own version of the ‘edition wars’ when the game comes out next week. I need some drama.

Oh, that Jolly B. Such a firebrand.

Since I made one for dwarves last week, I figured why not try one for all the demihuman races.

I have to admit, halflings are my least favorite type of character to play. Actually, that’s a bit of a fib, because I can’t seem to remember ever rolling one up before. The closest I’ve ever come to actually playing a halfling was my third backup character for Jim Raggi’s recent Skype game, and that character never even saw a minute of playing time. I’m not sure why I created one, other than the ability scores were pretty ambivalent, so I just went with the wee man for the hell of it.

I was going to rant on about why I dislike them so much, but the rant became so long that it would have detracted from the table, so I think I’ll just save it for another post sometime in the near future. Here then is a table of traits or background hooks to take your new halfling character away from the stereotypical. Roll a d20 or choose from the following…

Disclaimer: The following table applies mostly to halflings in ‘classic’ fantasy games. As I understand it, the race has undergone some major changes in recent editions of D&D (3rd and 4th), so that they are no longer the fat, fur-footed, curly-haired, lazy Tolkien rip-offs of old. The table also has little use (probably) for Dark Sun halflings or Kender.

halfling

1 – A wandering monk from the east befriended your halfling at a young age and taught him/her the art of jujitsu. Gain a weaponless fighting proficiency.
2 – You are an outcast from your shire because of a love affair you had with a gnome. You bear a grudge against most of your kind now, believing them to be heartless xenophobes.
3 – Your halfling leaves his/her shire at a young age and heads to the big city in order to become a chariot racer.
4 – Your halfling always wears a cap, gloves, long sleeves and boots to conceal the fact that he/she was born without any hair on their body whatsoever, something considered a terrible embarrassment among the wee people.
5 – Researching your family tree, you discover that you have human relatives… and one of them is the lord of a distant land! You set out immediately to uncover the mystery.
6 – Your halfling’s favorite leisure activity: spelunking. Although you’ve never been able to convince any other halflings to go with you…
7 – Kobolds lay waste to your home village with you and a few others captured and taken as slaves. You escape after many years of brutal captivity, although you have been denied the typical comforts and pleasures of shire life. Your hardened personality rubs any other halflings you meet on your future travels the wrong way. Gain a permanent +1 to all attack rolls on kobolds or urds.
8 – While your mother was ill, you tended the family bakery. Unfortunately, your skill as a baker is nonexistent, and half the shire suffered from some type of food poisoning afterwards, including the mayor. You now walk slightly hunchbacked and bear permanent scars from all the lashes you received as a result of this disaster.
9 – Your halfling suffers from cibophobia, and thus cannot partake in the six meal a day feasts the halflings usually consume. In fact, it’s difficult for you to eat, period, thus you are almost sickly thin. Subtract 1 from your constitution score, but add 1 to either dexterity or wisdom.
10 – Your family has always had an abnormal hatred of elvenkind after your great-great grandfather was allegedly wronged by one on his travels, although no one actually remembers how the story is supposed to go anymore. -5 to all reaction rolls when you encounter an elf.
11 – You are a rare warmongering hobbit, and have made several desperate pleas to the mayor and village council to invade the goblin clans living below the neighboring hills, despite the fact that these goblins do not appear to be bothering anyone.
12 – Your halfling has spent the better part of the past fifteen years attempting to grow a massive dwarven-looking beard. Re-roll if you are female.
13 – Your halfling is wanted by the sheriff of your shire for embezzlement and fraud. You schemed the local farmers out of almost a year’s worth of wages with a scam and fled the area. Unfortunately, you blew all the coin soon after in a brothel on expensive wine and half-orc prostitutes.
14 – Your halfling is an insufferable bore, and was shunned from many social events and gatherings as he/she was growing up.
15 – Unlike most halflings, you are not jovial or happy-go-lucky, but rather moody and melancholy. You adventure in order to finance the purchase of a lonely manor house overlooking a rainy mire so that you may pen dark mystery novels in peace.
16 – Although you like your food, your halfling is an extremely fussy eater, refusing to eat anything but the most exotic of dishes.
17 – Your halfling speaks in a disconcertingly low baritone, ala Christopher Lee. This is doubly scary if your character is female.
18 – You are utterly convinced that you were a giant in a previous life, brought back as a halfling thanks to a wizard’s wand of reincarnation. Needless to say, this has caused some problems with the other halflings back home, so you left to seek out your alleged giant-kin.
19 – Your halfling leaves the shire at a young age in order to audition for the open position of royal court jester for the human king. You fail the audition, yet you refuse to change out of your jester’s garb, hoping to prove the court officials wrong someday.
20 – Your halfling is a terrible sex addict, which has caused some very serious problems back in your fairly conservative shire. You grow angry and/or depressed if you go too long without ‘fulfilling your needs’.

It’s the anti-Friday Flashback! It’s… Metallic Monday!

Today I celebrate the song that got me hooked on heavy metal for life. Yes, I remember the exact song. Perhaps not the heaviest of tunes by today’s standards (and perhaps not the best Diamond Head tune, it must be said), but I reckon it still rocks the house every time you play it.

And listening to that song at a young, impressionable age was all it took. I was only just being born as the New Wave of British Heavy Metal was starting to fade out, but that era of music still served as my introduction into the world of heavy metal many years after the fact. The likes of Diamond Head, Saxon, Samson, Tygers of Pan Tang, Venom, and of course, Iron Maiden were among the first acts I sought out and became hooked on, and it only got worse from there.

(Warning: You will be banned from commenting on this blog for life if you try to tell me Metallica’s cover of “It’s Electric” is the better version. No, seriously. Just don’t go there.)

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