Right. Memes are a good way to ease back into blogging again. So here goes.
This has made the rounds lately. I found it on Superhero Necromancer for what it’s worth, so that’s who is getting the credit here.
The object is to simply pick your ten desert island role-playing games. I trust that in my exile on this desert island I have a decent group of players to participate in these games with me, otherwise it wouldn’t be much fun just reading the books over and over again. I suppose I could play them on my own, but then I’d end up talking to myself all day long, and it’d become a bit like Castaway then, wouldn’t it?
In no particular order, my desert island RPG’s are…
- Rules Cyclopedia Dungeons & Dragons by TSR
This is the best iteration of the ‘basic’ rules to take, I reckon. There’s so much stuff crammed into this single volume, it’s ridiculous. Easily one of my all-time favorite RPG books.
- Warhammer Fantasy Roleplay by Games Workshop
For a bit of grim fantasy, lethal combat, and for the fantastic job system (which doesn’t always work so well in actual play, but that’s what house rules are for… and come on, dwarven trollslayers!).
- Middle Earth Role Play by Iron Crown Enterprises
For even more lethal combat, but this time in Tolkien’s world. Would also be a handy reference guide if I got really bored and wanted to start writing Middle Earth fanfiction. The book is that detailed. Not that I really care for fanfiction at all (or have ever written any), but I’m stuck on a fucking desert island, you know?
- Ghostbusters by West End Games
This would fulfill my need for a comedy/lighthearted game every once in a while. The D6 system is brilliant, and it also helps that I’m a closet Ghostbusters fanboy (though I doubt I would dress up as one for Halloween like some people I know… ahem).
- Mutant Future by Goblinoid Games
Yeah, I’d actually give Mutant Future the nod over any edition of Gamma World. I guess I just love the Labyrinth Lord rules that much (which are the BD&D rules, more or less), and MF does a great job of taking those rules and applying them to a completely different setting. You need some magma plants and spider goats on your desert island, trust me.
- Call of Cthulhu by Chaosium
I’d be a total dick if I was the Keeper, too. I’d run a scenario that featured a tropical desert island, the Bermuda Triangle, a killer Cthulhu-mutated shark (ala Jaws), and a bunch of savage kids running around the island butchering everyone (ala Lord of the Flies).
- Star Frontiers by TSR
For a bit of straight space opera sci-fi. Never played Star Frontiers enough, so I suppose being stranded on this island would give me plenty of time to catch up on it.
- Paranoia (2nd edition) by West End Games
More lightheartedness, I suppose. This is for when we’ve been stuck on the island for a few years and are all starting to go a bit mad…
- Shadowrun (1st or 2nd edition) by FASA
A bit of cyberpunk mixed with fantasy for those days when I feel like I can understand what the hell William Gibson is talking about in his novels. I’d probably take Earthdawn with me too, but I already have enough straight fantasy on this list as it is…
- Advanced Dungeons & Dragons (2nd edition) by TSR
Yeah, I already have a version of D&D on here, but this one surely has enough differences to be considered its own game. Why 2nd edition? Because with all its campaign settings and source books, it became quite a versatile little game, and I’d totally cheat by sneaking Ravenloft and Planescape books onto the island with me. Ha!