There’s been some more talk lately about the supposed ‘rivalry’ between some of the retro-clone games, namely Labyrinth Lord and the Basic Fantasy Role-Playing Game. This thread over at the Goblinoid Games forums has inspired me to talk about this subject for just a moment.

I don’t think it’s a real rivalry or anything. I certainly don’t see the developers of the two games at each others throats, or running the other game down on message boards. What I believe has happened is that each game has attracted a number of already loyal fans into its camp, and those loyalists are prepared to slag off the other game despite the fact that they’ve probably never played it. In fact, I should throw this disclaimer out there right now: while I’m not trying to come across as one of the aforementioned hardcore loyalists for LL, I’ve never actually participated in a play session of BF. However, I have thoroughly read the rules a number of times over (including the most recent release) to make sure I’m familiar with them before attempting to compare and contrast them with LL.

Both games have a number of pros and cons, although some of those can be attributed to the edition of classic Dungeons & Dragons that they’re emulating. Even if you believe this version of the D&D rules to be the greatest of all-time, one still has to admit it had its share of flaws. Those flaws however, only add to the charm of the game, at least in my opinion. Some would say it’s a flaw that the rules simply don’t have rules covering every plausible or possible or even impossible situation like a 2nd edition AD&D rulebook, but I have to disagree. Leaving the crazy stuff to GM judgment is far better than having 100 ludicrous tables or charts you’re never likely to even come close to using.

Anyway, I’ll start with the positives over the competition for each respective game — with Labyrinth Lord up first. The first thing LL has going for it over BF is its continuity. Apart from a few errata releases, there has only been one ‘proper’ version of LL released (although there have been alternate covers and the hardback/paperback versions, I don’t count them as separate editions of the game). In comparison, Basic Fantasy has had an untold number of releases and rereleases since 2006, which has to be frustrating, especially to a fan who shelled out for one of the printed books. To be fair to BF though, this is a completely moot point if you’re just now getting into the retro-clone movement.

In terms of the clone rules, I feel Labyrinth Lord does a far superior job of emulating the D&D B/X set than Basic Fantasy does. In fact, it’s hard to figure out which set of rules BF is trying to ape because they’ve attempted to ‘fix’ a number of supposed problems with the original rules. It comes across as more of an amalgamation of many different versions of D&D, and their inclusion of separate races and classes instead of race as a class (as was the norm in BD&D) seems a bit… I don’t know… safe? It seems to me to be an attempt to cater to younger newcomers weened on later editions of D&D. There’s no doubt about it, race as a class is an acquired taste, and is quite unpopular among a great number of D&D players. BF also includes multi-classes, which is quite clearly swiped from AD&D. Other things I don’t care for about BF is the inclusion of the ‘hopeless character’ category, and the rather unnecessary advice for GM’s to be easy on players when it comes to character death, whereas Labyrinth Lord’s ‘character inheritance’ section starts with the most awesome two word sentence ever written in an RPG book: “Characters die.

I think Basic Fantasy is almost trying to be its own game, which I can respect, but this means it fails somewhat as a clone. I don’t believe for one second the claim that BF is a ‘rules light’ version of D20 3.5 edition. Dan Proctor, in the foreward to Labyrinth Lord, openly admits his game is fully meant to be a simulacrum of the B/X rules, which I feel is the more admirable route to take here.

As for pure aesthetics, well, wouldn’t you rather say you’re playing a game with a cool name like Labyrinth Lord instead of saying, ‘yeah, I play Basic Fantasy‘. I just don’t like the name… it’s not like it’s meant to be a generic set of rules like GURPS, yet that’s what the name BF comes across as — generic (this is the same reason I really dislike the name of the 1st edition clone, OSRIC). In addition, while I believe there’s more artwork in the BF book (something I’ll get to later), the art in LL’s book is for the most part quite lovely, and very entrenched in the early 80’s era. And yes, before anyone tries to take me to task for this point, I do realize both games shared some artists. Also, the way Labyrinth Lord’s book is laid out is, again, for the most part a shade better than BF’s layout.

However, let’s reverse positions now and discuss the positives Basic Fantasy has over Labyrinth Lord. The first thing off the top of my head is the spell listings in BF. This is a really simple thing to get right, but they’ve put the chart of spells by level ahead of all the spell descriptions, instead of after all the descriptions, as is the case in LL’s book. Both games still list all the spells in alphabetical order, which I don’t really care for, but having that chart in front of all the spells is a serious time-saver. They’ve also just gone ahead and given magic-users the read magic spell, which, ya know, most everyone already house ruled into their games anyway.

I mentioned that BF has more art in it than LL does, and this is where it becomes an advantage: the monsters section of the book. While not every creature is represented with an illustration, there are a helluva lot more than there are in the LL book. Now, if you’re old-school enough, I guess it doesn’t matter; you will already know what a troll or a ghoul looks like, but if you do happen to be a newbie, goddamn those pictures will help. BF also seems to have a bigger selection of monsters, or maybe they just have more in-depth information on the various types of dragons and it has somehow fooled me. Either way, their portfolio of creatures has the upper hand over Labyrinth Lord’s.

Let’s also not forget that Chris Gonnerman, guru behind BF, has a great deal more downloadable content to go along with his game than LL has at this time. Perhaps this goes beyond the actual rulebooks, and it may have something to do with the fact that BF has been out for a lot longer than LL, but I think it’s an important point, and another advantage BF has over LL. There’s a lot of stuff to browse through and try-out on the BF website, although I guess if you wanted the flip-side of this coin, it could be said that the LL community over at Goblinoid Games is better developed than the BF community, which seems a little scattershot at this time.

Finally, I believe BF has a greater and more articulate amount of information on certain subjects: namely strongholds and the advice for GM’s on designing adventures. I suppose the stronghold info only comes in handy for PC’s if they reach a high enough level, but it can certainly be useful for GM’s designing castles or keeps for their NPC’s. As for adventure advice, well, I know some of you old-schoolers will be offended by the mere thought of receiving even the tiniest bit of help with your designs, but I still welcome these nuggets of wisdom even after about 16 years of playing. For a complete newcomer trying his or her hand at GM’ing, these sections could be considered a godsend.

Overall, I still lean towards Labyrinth Lord, but that doesn’t mean I wouldn’t give Basic Fantasy a chance someday. I believe there’s more than enough room for both games, so any jackasses playing up some kind of a rivalry need to drop it. Old schoolers, especially retro-clone fans, should at least attempt to stick together as much as possible, because keeping these old school flavored games alive in today’s market will always be an uphill struggle. Here’s one pro that both games proudly feature: you can download the rules for free. So get on over to either the Labyrinth Lord website or the Basic Fantasy Role-Playing Game website and give one or both of them a try today.